The Hellenic Challengers Cup (HCC) is the second division of the official Greek ERL (Hellenic Legends League – HLL).
Eight teams will compete in three single elimination tournaments in February 2025, vying for a chance to advance to the HLL, the first division, as well as a prize of €1,500.
The qualifier on January 18 will determine which team will take 8th place in the HCC!
This tournament is the Qualifier that will provide a place in the Hellenic Challengers Cup (HCC)
Format: 5v5, EUNE, Summoner’s Rift, Tournament Draft.
Double Elimination, Best of 1, except for the final which will be bo3 (may change depending on the entries)
- It is the team’s responsibility to follow instructions correctly and play their games on time.
- Teams must consist strictly of 3 players residing in Greece/Cyprus .
- The first team will get the last slot for the Hellenic Challengers Cup (HCC)
- Each team has the ability to declare multiple changes. Teams should be aware that they may be asked to move to the event’s discord server at any time. They should be prepared to do so immediately if necessary for any control by the organization.
- SIDE SELECTION : The team at the top of the bracket has the blue side.
In best of three , if the series goes to a third game, the team that won its game the fastest chooses the side. - Place Holders are NOT allowed in the Pick process . Unless the opposing team is informed in advance and agrees and this is visible and can be confirmed by admin.
We recommend using Pro draft , teams should keep a screenshot of the final draft in such a case. - The average time between rounds is estimated at 1 hour. The tournament will have a total duration of up to 8 hours (depending on the number of participants). Players are prohibited from causing a toxic episode. If such a thing happens, it is clearly in the hands of the admins as to how they will resolve the issue and the teams must respect this.
- If any player/team wishes to stream their games in the event, they must prominently display the HLL logo.
- Each team has half of the PAUSE TIME of the total match. The pause can only be used for important matters and without spam (i.e. not many small pauses during the game).
- In cases of LAG, power outage or any other technical difficulty on the part of players, the organization does not provide more than the specified time for pause. If the issue is not resolved, the match must continue or be forfeited.
- If an issue arises and needs immediate resolution, do not hesitate to contact the ADMINs who will be on the discord server.


